Payday 3 - Loud Skill Guide. Infinite Ammo And Overkill Survivable

I've capped out the SAA144 and the scar. I've got a capped-out mosconi, all the secondaries are capped, and I've been having a good time. This build has seen me through all my troubles. Things might change when the transporter tree comes out. I'm going to have to move a couple things around because I want some stuff from that tree, as I talked about when I was looking at some of these perks.

cutting shot

This one's fantastic because I get that grid all the time, so I get the armor chunk back all the time, so I feel more defensive. I don't really need it, and as long as you have Edge, you can inflict heavy staggers. I don't really need it because I've got AOE stagger and close anyway. So there's a little bit of wiggle room here for when new stuff comes out, and the fact that we're getting something new already and we know is coming in this transporter tree that's supposed to have something like double bag carry, then I can tell you right now that that's going to be their metric going forward.

We're going to get DLCs that are going to be full of Hey man, here's a new tree. This is a skill tree. but this is also our perk deck system from before. It's just all looped into one, and I'm here for it. I'm having a lot of fun. I think this game is going to get nuts. Anyway, I hope you guys have been enjoying happy heisting.

I'm going to get out of here; we'll pop some helmets later.

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Hey guys! Hope you've been enjoying Payday 3 as much as I have! I got a lot of questions on Stream about my loud setup and why I run things the way I do.
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