So, Payday 3 Is Kinda Weird

Be careful; some of the exhibitions are equipped with alarm sensors on the floor. You're going to have to park your way to the off switch. New, Features like actually being able to do [__] with your mask off and interactable torches to breach through glass—it's just so cool. With all the new stuff they added, you can run with your mask off.

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Can you believe that being able to pick up dead bodies and the civilian AI not being a dog [__] when you try to move them means you can even open and close doors manually? holy I never expected that the addition of new security mechanisms, like lasers, alarm-sounding doors, and all of that, would keep it really fresh too, because you can't just be [__] around; you'll lose all the time, and the dopamine release of completing a heist on a balcony and being caught will get you excited, is all I'm saying now.

The lack of pre-planning is kind of a bummer. I did like how in Payday 2 you could customize your heist beforehand; you kind of place things in certain places to help you out while you're going through it. They got rid of all that, and I feel like that kind of affects the replayability of all the heists, and that's one of the reasons why, but I think stealth in combat goes hand in hand with making this game truly exceptional.

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And even though I rated it 7.1, this is a foundation right now, and the reason is because there's not that much content; they're going in the right direction overall. I'd recommend buying this game because, because it's 40 dollars, they're not charging you 60. They're not charging you $80; they're charging you $40, and this game is only going to get better.

Okay, I mean, I know that you'll probably have to buy the heists in the future. I think they have to overhaul the skill system; that's a really big problem for me, and it really affects the progression system in the game.

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