The Rise And Fall Of Payday

Of course, it's everything around that core that needs to work. Payday 3 needs a serious injection of quality-of-life feature content and technical polish because, right now, it's in very rough shape. If Star Brees can support it the way that its predecessor was supported, we can definitely see a future where the co-op shooter makes an impressive recovery.

That remains to be seen, but given how big of a moneymaker the payday property has been over the last decade, we'd be surprised if Starbur didn't give it its best shot.

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Wind the clock back to 2011, a time where digital media was still in its infancy, where the live service fad was barely even an idea, and its easy to see how unique of an experience the original Payday was. When its sequel launched a couple of years later, it represented another major step forward for the franchise, and in spite of its own struggles, over the coming years, with consistent support, the co-op shooter managed to turn itself into something of a juggernaut. In spite of the success the series has enjoyed, however, with Payday 3, it has very much taken several steps back, with significant issues holding back its design in a number of ways. Here, we take a look back at the history of Payday so far, how it has let itself down with its latest release, and whether it can still make a recovery in the months and years to come.
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